Everrest
Everything you need to know about the cozy guild-master RPG — how to play, how the economy works, and where the thin Web3 layer fits.
Everrest is a cozy 3D online multiplayer RPG. You play a Guild Master: recruit adventurers, send them on idle expeditions, craft gear, run a farm and ranch, upgrade your guild buildings, and trade with other players in a shared village.
The design is fun-first. The whole game is free and playable with just an email — no wallet, no blockchain. A thin Web3 layer (only rare items + scarce land) is available for players who want to own things on-chain.
Open the game and create an account with Gmail or a username + password. No wallet required.
Pick from 7 classes — Knight, Barbarian, Mage, Ranger, Rogue, Druid, Engineer — and name your guild.
A guided onboarding points you to each NPC. Walk with WASD, rotate the camera with Q/E, zoom with the scroll wheel, and press F to talk to a villager.
The core loop: send expedition → collect loot → craft → farm → trade → upgrade → repeat, a little stronger each time. Everything is opened by talking to the right NPC.
| NPC | Role | What you do |
|---|---|---|
| Guildmaster Aldric | Expedition | Send adventurers on idle quests for gold + loot |
| Smith Gunnar | Crafting | Forge gear (7 recipes; 1/200 Legendary crit) |
| Quartermaster Edda | Inventory | View & manage your items |
| Farmer Bram | Farm & Ranch | Grow 5 crops, raise 4 animals |
| Master Builder Doric | Buildings | Upgrade 3 buildings for permanent bonuses |
| Merchant Pia | Marketplace | Buy & sell items with other players (P2P) |
Adventurers are real 3D characters. Open one from the Expedition panel to equip and upgrade a weapon — each tier is a fancier model that increases the adventurer's expedition power (more gold per run).
The village is shared: you see other players walk around in real time, chat in a message box, and floating speech bubbles appear above characters.
Two currencies, kept strictly separate:
| 🪙 Gold (in-game) | 💎 $EVRST (meta / on-chain) | |
|---|---|---|
| Scope | The whole game economy (off-chain) | Account-level, optional, on-chain |
| Source | Expeditions, selling crops/produce, marketplace | Seasonal events, governance — no grind-farm |
| Used for | Crafting, planting, animals, upgrades, P2P buys | Governance, seasonal access, NFT mint fees |
| Is it a token? | No — pure gameplay | Yes — thin utility |
~95% of Everrest is off-chain and free. Only ~5% — rare items and land — is on-chain. The token is a garnish, not the meal.
You never need a wallet to play. When you choose to own something on-chain, Privy gives you an embedded wallet via email — no seed phrase (or connect Phantom / Solflare). Minting happens on Solana — fast & cheap.
No. The full game is free with just an email. A wallet is only for optional on-chain ownership.
No — it's a cozy game with a thin token layer. Earning is a side effect (e.g. a 1/200 Legendary craft), never a yield promise.
No. Power comes from playing — expeditions, crafting, upgrades. NFTs are scarce/cosmetic status, not stat boosts you buy to win.
As little as 10–15 minutes a day. Expeditions run while you're offline; there's no penalty for not logging in.